Terrydactyland - A Redesign

Zoom and pan around the image, and click/tap on the speech bubble icons to display information about that part of the level.

A few general design notes:

One of my main goals was establishing a stronger theme for the level. Many of my changes amplify the antagonistic role of the Unga Bunga tribe, which I would hope gives the level a more satisfying feel as the player repeatedly foils their plans.

There's also the more obvious visual changes. there's more grassland and less wasteland, but the wasteland areas have also been outfitted with some skeletal remains.

This area is also pretty big, even by Banjo-Tooie standards. Depending on how important it is to keep faraway objects persisted on-screen, it may actually be necessary to resort to the cardinal sin of early 3D games that neither of the Banjo games committed: Adding fog.

Given that this is a prehistoric-themed world, though, I think the use of fog would be at least somewhat forgiveable.